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//! Dynamic memory allocation. //! //! Dynamic memory is crucial for Drone operation. Objectives like real-time //! characteristics, high concurrency, small code size, fast execution have led //! to Memory Pools design of the heap. All operations are lock-free and have //! *O(1)* time complexity, which means they are deterministic. //! //! The continuous memory region for the heap is split into pools. A pool is //! further split into fixed-sized blocks that hold actual allocations. A pool //! is defined by its block-size and the number of blocks. The pools //! configuration should be defined in the compile-time. A drawback of this //! approach is that memory pools may need to be tuned for the application. //! //! # Usage //! //! Add the heap configuration to the `Drone.toml`: //! //! ```toml //! [heap] //! size = "10K" //! pools = [ //! { block = "4", capacity = 896 }, //! { block = "32", capacity = 80 }, //! { block = "256", capacity = 16 }, //! ] //! ``` //! //! The `size` field should match the resulting size of the pools. //! //! Then in the application code: //! //! ```no_run //! # #![feature(allocator_api)] //! # drone_core_macros::config_override! { " //! # [memory] //! # flash = { size = \"128K\", origin = 0x08000000 } //! # ram = { size = \"20K\", origin = 0x20000000 } //! # [heap] //! # size = \"10K\" //! # pools = [ //! # { block = \"4\", capacity = 896 }, //! # { block = \"32\", capacity = 80 }, //! # { block = \"256\", capacity = 16 }, //! # ] //! # " } //! # fn main() {} //! use drone_core::heap; //! //! // Define a concrete heap type with the layout defined in the Drone.toml //! heap! { //! /// The heap structure. //! pub struct Heap; //! } //! //! // Create a static instance of the heap type and declare it as the global //! // allocator. //! /// The global allocator. //! #[global_allocator] //! pub static HEAP: Heap = Heap::new(); //! ``` //! //! # Tuning //! //! Using empiric values for the memory pools layout may lead to undesired //! memory fragmentation. Eventually the layout will need to be tuned for the //! application. Drone can capture allocation statistics from the real target //! device at the run-time and generate an optimized memory layout for this //! specific application. Ideally this will result in zero fragmentation. //! //! The actual steps are platform-specific. Refer to the platform crate //! documentation for instructions. mod allocator; mod pool; pub use self::{allocator::Allocator, pool::Pool};